Wednesday, November 19, 2008

zip files of all ut3 elements

Below are zip files of all the ut3 components. The reason is that after testing, not all worked. There is doubling up of zip files just in case if things go wrong.

To the correct order to play on ut3.

1. Open ut3game_craiggullen
2. Then the demos for demos
3. Open 3190118_cg_published
4. Open cookedpc
5. Then maps, effects and packages

UT3 Maps

3190118_craiggullen_maps.zip

UT3 Effects

3190118_craiggullen_effecs.zip

UT3 Packages/Particles

3190118_craiggullen_packas.zip

UT3 Published files

3190118_cg_published.zip

UT3 Game

3190118_cg_ut3gamefinal.zip

UT3 Demos

3190118_craiggullen_partis.zip

Cooked PC

cookedpc.zip

Sorry for the doubling up. Its best to be safe.

Finally it is complete and ready to be looked at.

Tuesday, November 18, 2008

Success at least (Yupeeeee)

Success at last. After fixing the envy effects 2 package and recooking it, it finally worked.

Below is the demo for gameplay and another particles.

Particle Demo 4

cag3891-2008_11_19-10_25_.demo

Gameplay demo

craiggullen-2008_11_19-11.demo

steps to download

Hi steps to download

1. Download the new filefront file from today.
2. Download particle packages
3. Place map in custom map. To get here go to UTgame, published, cooked pc and custom map.
4. Place particles in cooked pc under published.

Success. I hope

I think my previous file was corruped. Here is an updated version of the file.

New UT3 Map (cooked)
DM-exp3_4_ut3.ut3

ut3 map (ini - file)

DM-exp3_4_ut3.ini

Friday, November 7, 2008

Tried again and failed again

Team met up again, and we tried it again without success. Yesterday/Saturday morning, we asked at least 10 people outside our group of 3 ahd a look, but failed to see the problems. The strangest thing is that we did exactly what other teams did and it still failed to work.

I reckon we cooked/published it at least 4 times, which worked fine. When we played it on a single computer it worked fine (apart from the particles not working all that well), but when on more then one, it failed to work. We tried to get help from others, they sugguested doing things we had done, but this too failed.

The team has no idea what the problem is and what caused it, and i hope that you can be able to work out the problems our team has had when networking on muiltiple computers.

Troubles with UT3

Hi, as stated in Danny blog, I to got that same message when trying to upload that package on muiltiple computers and with help from a large number of people. They to tired varies different methods without much success.

I looked at envy efffects within UT3 and it seemed to be fine.

We didn't use them in any of the items seen in this package so i don't know what the problems are.

I hope that this would be taken in consideration.

9 UT3 Screenshots









My experience using particles in UT3

My experience was one of enjoyment and excitement doing particles in UT3. It was enjoyable because the endless possibilites it and it was all about trial and error. There were things that worked and such as many things that did work. But that is the beauty of particles. Seing something that works and looks like the real thing.

One of the aspect that i did find quite hard was to make the particlesa look at react as they do in the real world. I think some of my particles, look good but not great, but with more knowledge about how particles work, then the better it will become.

I based some of my particles on the inbuilt particles in UT3 (mist), but most were trial and error.

Overall i like it and would like to look more into particles in the future.

The Real Timers

Within Task 3 of this experiment we were asked to execute a gaming world which derived all the attributes of an animated virtual world. Within this design we were asked to effectivley establish and produce three very important elements which are currently known in the gaming world; these included: Matinee, Particles and Kismat.Using these elements and incorporating the base function of the task was an interesting excersise which lead to the wander of the imagination.
We decided to base our game upon 'Hide and Seek' and we tried to incorporate a theme of tagging to identify the winners from the losers. Within the theme of tagging we established a world of two teams. Once these teams were unleashed into our environment we wanted them to feel scared and wanted them to sense and feel hte excitement that was created by the game through there computer screens. Once the two teams are released they are on a mission to find the other team and destroy them. We did not really want to enchace shooting the opposite team so we created an environment with many sharp and false floors and high falls. We have a point system so once a player is eliminated they come back once all there team members are destroyed. This means that the team of the person left standing is classified as the winners for that particular round.

To create this atmoshpere we have incorporated many different technques of the three chosen elements, these include:

MATINEE: the movement and control of objects. Within our UT3 gaming environment Melissa incorporated many elements of matinee, these included:- Circular Transporters- Singular Lifts- Exterior Viewing Points- Automated Doors

PARTICLES: an extremely small constituents of matter, as an atom or nucleus. Within our UT3 gaming environment Craig incorporated many elements of particles, these included:- Snow Storms- Sand Storms- Mist Within the Building- Fog Outside the Building- Waterfall Outside the Building- Waterfall Mist Outside the Building- Rain- Lighting Dome

KISMET: the control of all additional elements within the Map. Kismet controls the functions of all the attributes within the Map. Within our UT3 gaming environment Danny incorporated many elements of matinee, these included:- Hidden Triggers- Light Systems- Teleportaion Mobility

We feel we all learnt alot from this task, and we have understood all the elements involved in producing a Map for a gaming world.

UT3 Map and particles maps

Here is our teams UT3 map. Some of the particles when played in ut3 don't work, but overall it seems to be working fine.

UT3 Map

DM-exp3_4_ut3.ut3

Particle 1

cag_3891_particle_system.upk

Particle 2

cag_exp3.upk

Particles Demo

Here are my particle demo. There is more then one vidoe and they do go for more then 1 minute. I hope they express the particles well.

cag3891-2008_11_07-21_41_.demo

cag3891-2008_11_07-21_16_.demo

cag3891-2008_11_07-21_13_.demo

cag3891-2008_11_07-21_09_.demo

Thursday, November 6, 2008

Draft Environment

Image 1


Image 2

Image 3

Image 4


Image 1: Lagoon - Used for a place of rest and calm and adds character to the environment.

Image 2 : Teleporter - Used to one location to another as the building has many complicated and hard to get to places.

Image 3: Gates -Used as our starting point and the start of competion.

Image 4: Building - A general overview of our building. One can see that it ois very complicated and needs as much teleportation as required.

30 Second experiment video (Particles)

Here is a 30 second video of my particle experiments done in UT3.

Enjoy.


fog and rain




Over the last couple of days, more particle have been placed within the model with light, rain and cloud on the top and an old english fog on the bottom. The reason for the fog is that it gives it more atmostphere and drama. Being hide and seek, it makes the task a little harder and much more fun if there is a little bit of fog in the air.