Wednesday, September 24, 2008

Game Definition

The definition of a game is very broad and this can be seen in the definition supplied to us during Tuesday lectures. After reading each definition, I agreed with a number of them. My definition of a game comes from the various definitions supplied to us on Tuesday.

My definition of a game is: An activity in which required players to consist decisions throughout the game play, where certain goals must be reached (Clarke C.ABT). In order for a game to be successful, all rules must be agreed upon for a winner to be determined (David Parlett).

However this may not always be the case as it depends on who is playing the game and the type of game being played. A game played amongst young children is not usually serious, and take place in there own boundaries of time and space. The games played by young children are usually played in groups; this in turn creates social groups amongst these children. When these groups play they usually aren’t serious where they play pretend causing them to be in a separate outside world. It is also here where children create there own words and phases, which they can only understand (Johann Huizinga).

By separating themselves from the outside world, they are in essence in a world of make believe (Roger Caillois). One just has to look how young girls/boys play. It is all about pretend and make believe with princes/princess, cowboys and Indians, Super Heroes or even pretending to be their favorite sporting stars in the backyard.

Also, the above paragraph also can be associated with children/adults playing video games. They are pretending to be a character that takes place in a make believe world where players are transported to there own boundaries, usually ignoring everything in the outside world. It is also here that players create social groups be that in the same room or the World Wide Web. Fans of these games have there own forums where hints, tricks, and even there own vernacular and it is here where debates can occur all day. These social groups are usually in a world to themselves.

In terms of adults, games can be reflected in the above paragraphs but it can also be as a form of conflict and interaction. However unlike kids, adult men and women play games differently. Men can see a game as a conflict and like a war, whereas woman sees it as a nice form of interaction and fun amongst good friends with no need for a conflict. Adult games can range anywhere from house games such as playing cards/board games, to the office, in politics or on the battlefield of war (Chris Crawford).

Overall, defining a game is quite complex. It depends on a number of different factors:

• Gender,
• Age,
• Type of game being played
• Purpose/ goals.

While there is not one forming definition to what a game is, however there is one common aspect to all games, that being it is an activity enjoyed by all who is involved.

Monday, September 22, 2008

Rotate video update

Sorry for the lateness, had problems with it. When i uploaded it last night, it said Were Sorry, this vidoe is no longer available. Don't know why. So here is the video using blogger. Didn't think of this last night.

Once again sorry.

Sunday, September 21, 2008

YouTube video`s

Pan



Zoom



Rotate

Experiment 2 explanation.

In experiment 2, we needed to have a look at what would happen if the results from the explosion tested in experiment 1, are placed in a real life building. This building, 363 George St, located within Sydney, is a large and commercial building with lots of floor space.

It is here, where we needed to test these explosions. First task was to model up this building within soildworks, with the hallways and corridors to be carved. This, at the start was quite challenge, but the more I used it, the easier it became.

Once complete, i was given two numbers. These two numbers were to be taken out of the building, reflecting the impact of the building as seen in experiment 1.

The two numbers were 63% and 37%

When reviewing my explosion, I noticed that it was located within a large area, and its impact was massive, with 3600¬ of damage. With this in mind, I selected the areas were there would be the most impact, the double storey room and the bottom open room. He would be the biggest impact.

When looking at the areas around this room, they all had circular corridors, and if my explosion was to occur here, naturally the impact would follow this. This way there is so much damage in the centre of the building. The damage to the exterior is because of the explosion closeness to the exterior walls.

When viewing damage from explosions, I notice a similarity, all the floors were either very damage, or were destroyed. This was the inspiration to eliminating all the floors. In my opinion, i think the result speak for themselves and creates a shocking and upsetting outcome.

The shear damage is quite extraordinary, and this is because of the damage seen in experiment 1. In experiment 1, approximately 20 explosions went off, all at once. This will naturally cause large damage, and this can be seen in my soildworks model as well as the animation that goes with it.

One may notice that parts of the building have small bits left over. This was deliberate, as I wanted to freeze the explosion in time. This may be unusual, but in my opinion is very effective. When viewing it, it can be quite disturbing and makes you feel uncomfortable. That is what my intention were.

Finally, to conclude, this task was quite frustrating at first, when you think you eliminated 5%, you actually did on 0.5%. But once I stop being conservative and went crazy, it was quite enjoyable. Overall, when comparing my experiment 1 explosion and place it into the building, i think the impact would be similar to how i modelled.

FileFront Files

Cactus Model

363_george_st_cactus.1_SLLDPRT

y% - 63%

363_george_st_cactus.1_y.LDPRT

x% - 37%

363_george_st_cactus.1_x_LDPRT

x% and y% information.

Expolsion in building. The orginal building without expolsion = 88230


y% = 37% (54 750)

Mass properties of 363 george st_cactus.1_x%
Density = 1000.00 kilograms per cubic meter
Mass = 54750601.38 kilograms
Volume = 54750.60 cubic meters
Surface area = 22920.81 meters^2
Center of mass: ( meters )
X = -4.49
Y = 26.18
Z = 0.15

Principal axes of inertia and principal moments of inertia: ( kilograms * square meters )
Taken at the center of mass.
Ix = (-0.34, 0.94, -0.06) Px = 11618442959.31
Iy = (-0.91, -0.35, -0.24) Py = 27794871540.10
Iz = (-0.25, -0.02, 0.97) Pz = 30321349024.57

Moments of inertia: ( kilograms * square meters )
Taken at the center of mass and aligned with the output coordinate system.
Lxx = 26046671877.57 Lxy = -5214700662.44 Lxz = 958664338.49
Lyx = -5214700662.44 Lyy = 13588332220.45 Lyz = -905991386.15
Lzx = 958664338.49 Lzy = -905991386.15 Lzz = 30099659425.96

Moments of inertia: ( kilograms * square meters )
Taken at the output coordinate system.
Ixx = 63581068296.14 Ixy = -11653269724.51 Ixz = 922512824.81
Iyx = -11653269724.51 Iyy = 14694008517.73 Iyz = -695248524.69

Izx = 922512824.81 Izy = -695248524.69 Izz = 68737365568.3


x% = 63% (32 645.1)

Mass = 32486667.14 kilograms
Volume = 32486.67 cubic meters
Surface area = 21190.92 meters^2
Center of mass: ( meters )
X = -6.50
Y = 28.12
Z = -1.67

Principal axes of inertia and principal moments of inertia: ( kilograms * square meters )
Taken at the center of mass.
Ix = (-0.22, 0.98, -0.01) Px = 5984965106.60
Iy = (-0.95, -0.21, -0.21) Py = 22035347066.08
Iz = (-0.20, -0.04, 0.98) Pz = 23105604475.57

Moments of inertia: ( kilograms * square meters )
Taken at the center of mass and aligned with the output coordinate system.
Lxx = 21327172638.01 Lxy = -3401599901.91 Lxz = 242511027.18
Lyx = -3401599901.91 Lyy = 6740366405.60 Lyz = -90247099.67
Lzx = 242511027.18 Lzy = -90247099.67 Lzz = 23058377604.63

Moments of inertia: ( kilograms * square meters )
Taken at the output coordinate system.
Ixx = 47099636995.10 Ixy = -9342700459.81 Ixz = 595823390.00
Iyx = -9342700459.81 Iyy = 8205585076.69 Iyz = -1617513050.78
Izx = 595823390.00 Izy = -1617513050.78 Izz = 50114410133.36

Thursday, September 11, 2008

Cactus Model animation

Here are my three animations for my cactus model.

Rotation



Zoom



Pan

Wednesday, September 3, 2008

363 George Street - Mass Properties and image


Mass Properties
Mass properties of 363 george st_cactus ( Part Configuration - Default )

Output coordinate System: -- default --

Density = 0.00 grams per cubic millimeter

Mass = 88230452271.40 grams

Volume = 88230452271404.05 cubic millimeters

Surface area = 24077236304.26 millimeters^2

Center of mass: ( millimeters )
X = -218.22
Y = 34750.29
Z = 1002.51

Principal axes of inertia and principal moments of inertia: ( grams * square millimeters )
Taken at the center of mass.
Ix = (0.01, 1.00, -0.00) Px = 23303692473797534000.00
Iy = (-0.99, 0.01, -0.16) Py = 43403467516282307000.00
Iz = (-0.16, 0.00, 0.99) Pz = 52242281227065098000.00

Moments of inertia: ( grams * square millimeters )

Taken at the center of mass and aligned with the output coordinate system.
Lxx = 43627492128652050000.00 Lxy = 264642394682164990.00 Lxz = 1399201849763122400.00
Lyx = 264642394682164990.00 Lyy = 23307152525042536000.00 Lyz = -38278798630603240.00
Lzx = 1399201849763122400.00 Lzy = -38278798630603240.00 Lzz = 52014796563450454000.00

Moments of inertia: ( grams * square millimeters )

Taken at the output coordinate system.
Ixx = 150261738451140280000.00 Ixy = -404425148725707900.00 Ixz = 1379899992517341400.00
Iyx = -404425148725707900.00 Iyy = 23400027492044702000.00 Iyz = 3035442917086601200.00
Izx = 1379899992517341400.00 Izy = 3035442917086601200.00 Izz = 158564570921813840000.00